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Here’s something that I’ve been considering: (since I’m done with my experimental 2d camera system, 2d physics integration, and seamless map loading system (more on those later, maybe), I’ve started do code the player controls for the 2d game I’m working on)

In a 2d platform game, which feels more natural to you as a player; When, after you jump, you’re still able to change trajectory in midair and float to and fro as you’re falling, or have your momentum carry for the rest of the jump, without any chance of changing direction until your feet hit ground?

Also; when you jump at a wall with speed and continue holding down the direction button, which feels more natural; bouncing back or sticking and sliding down the wall? (Not like Megaman X slide, just sliding down at like 90% of normal gravity speed) Also, this transfers to running on the ground into a wall instead of jumping at a wall as well, bounce back when you hit the wall or just stop and stand there?

Other things that I’ve already decided on in terms of controls, but will enumerate anyway;

  • One of my pet peeves is that in certain 2d platform games, you can sometimes just hold the jump button and the minute the player character touches the ground it jumps again. I have taken measures to make sure this can’t happen.
  • In certain old games, they use if-elseif structure to determine keypresses, but using that structure makes sure that a certain key of that group will have priority. You can check for this in games where if you hold down the keys for 2 opposing directions, and no matter the order in which you press them both down, one direction always overrides the other. I have taken measures to make sure this can’t happen.
  • Being that keyboard and mouse is inferior to good ol’ d-pad for 2d platformers, I’m trying to make one that just wouldn’t be able to play well without kb+m, the camera system I hope will exemplify this ideology.

I might perhaps do an update in the future on the work I’ve done in the other areas of the game such as map system, camera system, etc. and how I’m trying to innovate in those areas.

Once I get closer to a playable build then I might do an official preview of the project (tentatively titled “Silhouette”) and actually talk about the concept, look, and gameplay.

Also, hit me up if you’re able to do vector art or totally awesome digital painting and willing to collaborate.

alecJAMP lightCHASER intenseDETAIL STARK missingSMOKE jampPHONE greasySKIN chrisJAMP lightTEST sillyFACE lightHELMET happyAVIATORS lightARC weee2 weee assTREE weee3 assBUILDING

This is just a dump of some random pictures that I’ve either taken or has had taken of me lately.

it's A wild WORLD hold HANDS

It’s a new piece I made to be a wallpaper in my Ubuntu box. I’m using the Dark theme that came with Intrepid Ibex, so I decided to make a wallpaper that fits the infamous Ubuntu brown theme. I feel it kinda mirrors the Ubuntu philosophy of humanity coming together. We took the picture for something else, but I felt the hand-holding was a bit reminiscent of the Ubuntu logo. As for the title, it’s about keeping together and keeping strong even when faced with adversity.

Here is the wallpaper . [1680×1050 :: 2.7mb]

just... you... I miss you

Turtle Poop A View of the House from Afar Winter Flower

Well, it’s been almost a year since I’ve actually shown any of my musical projects. Since I was so dissatisfied with the percussion work and melody of my first one, I decided to focus more on that this time around. It is a bit short like my first one, I’m at the point where I know I want it to bring more to the table but I’m kinda lost as to where to take it. Maybe I’ll post my other projects up and ask for feedback as well, I’ve got this one that’s a taiko drum and string orchestra diddy, hopefully it’ll sound all nice and epic.

The title’s a random thing.

As always, please give feedback :D

I bought the Spore Creature Creator last night and this was the 2nd creature I made.

It’s sort of a pink chimp monkey thing.

EDIT: If you are so inclined, you can follow the link below to my user page on sporepedia and download my creatures.

OMGAlec Sporepedia Page

The way in which you save a creature is very cool. The creature information is actually saved in the PNG image file. You just download the image and shove it in your creature folder in your My Documents, and it’ll show up in game.